Helps provide balance sandbox so can’t hoover your way to all the good stuff Rare combat items will no longer show up in Common Combat Item draw table road debris now pulls from common combat item table instead of ALL combat item table.Reduced Sluice appearance chance to 50%, at any given inn.Added more repair fight variety on Gaunt side.Blocked diseases from happening in the Valley.Champion monsters will no longer appear until Confession 3+.Will continue to monitor data after launch. Adjusted overall affinity change rates to try to reduce current positive relationship heavy bias.Meltdown: affinity penalty to -3 (still down from -4 that was in Early Access).Resolute: now heals 67% (was 50%) and gives a 3 round debuff resist buff.Overstress (meltdown or resolute) confer a 3 round stress resist buff afterwards.Enemy Advantage tuning pass (several have changed).Relationship blessed and cursed skills now are selected with weighted chance influenced by usage, meaning that the most-used skills are more likely to be chosen.No longer need to spend candles to leave the Altar.Hero Altar tracks: changed first deathblow resist upgrade to always be the first upgrade (after the class unlock). Overall Altar of Hope price audit, resulting in reducing prices of many unlocks.Valley completion candle award increased slightly.Increased region completion candle awards modestly.First time victory bonuses for each Confession increased dramatically.Earn candles by carrying your fallen heroes’ remains to the next inn (see Hero Remains, above.).Reaching the next Inn is always valuable for more candles. All “abandon run” candle penalties have been removed.Candle Earning and Altar of Hope Balance Changes
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